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   <title><![CDATA[Speech recognition functionality in games question : So after testing this out over...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1667.html#1667</link>
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    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 14/Mar/2016 at 9:36am<br /><br />So after testing this out over the weekend it works fairly well.&nbsp; Found out it works better in short 1 sentence chucks rather then a longer string of text to input.&nbsp; Since you cannot correct anything you say, any attempt to correct a word just results in it typing out what you were saying to attempt the correction.&nbsp; Easier just to cancel and start that sentence over again.&nbsp; But otherwise it seems to work just fine for what I was trying to get.<br><br>Just wanted to say thanks again for helping me get this working.&nbsp; :)<br>]]>
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   <pubDate>Mon, 14 Mar 2016 09:36:36 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question : So while researching the various...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1666.html#1666</link>
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    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 12/Mar/2016 at 11:10am<br /><br />So while researching the various commands I came across the Prompt command and I have been having success with this macro so far :)&nbsp; Thank you for pointing me in this direction.&nbsp; <br><br>&lt;speechMacros&gt;<br>&lt;command&gt;<br>&nbsp;&nbsp; &nbsp;&lt;listenFor&gt;Chat Mode&lt;/listenFor&gt;<br>&nbsp;&nbsp; &nbsp;&lt;sendKeys&gt;{ENTER}&lt;/sendKeys&gt;<br>&nbsp;&nbsp; &nbsp;&lt;waitFor seconds=".1"/&gt;<br>&nbsp;&nbsp; &nbsp;&lt;prompt title="Chat Mode" resultState="..."&gt;Chat to enter&lt;/prompt&gt;<br>&nbsp;&nbsp; &nbsp;&lt;insertText&gt;{&#091;...&#093;}&lt;/insertText&gt;<br>&nbsp;&nbsp; &nbsp;&lt;waitFor seconds=".1"/&gt;<br>&nbsp;&nbsp; &nbsp;&lt;sendKeys&gt;{ENTER}&lt;/sendKeys&gt;<br>&lt;/command&gt;<br>&lt;/speechMacros&gt;<br>]]>
   </description>
   <pubDate>Sat, 12 Mar 2016 11:10:08 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question : This does work, I actually did...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1665.html#1665</link>
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    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 12/Mar/2016 at 9:21am<br /><br />This does work, I actually did a copy paste test like this a few days ago.&nbsp; It didn't work very well for me but I also didn't&nbsp;think about making a macro for it which might work out much better.&nbsp; I will have to give that a try.&nbsp; I don't have programming skills... But I do know how to.&nbsp; Programming isn't my favorite thing to do heheh.&nbsp; But as soon as I see an example of how they work I get it.&nbsp; I will give that a try.<br>]]>
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   <pubDate>Sat, 12 Mar 2016 09:21:04 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question :   Sanjiyan wrote:Well unfortunately...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1664.html#1664</link>
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    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1">mmarkoe_admin</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 12/Mar/2016 at 7:41am<br /><br /><table width="99%"><tr><td class="BBquote"><img src="forum_images/quote_box.png" title="Originally posted by Sanjiyan" alt="Originally posted by Sanjiyan" style="vertical-align: text-bottom;" /> <strong>Sanjiyan wrote:</strong><br /><br />Well unfortunately that check mark was already on when I got home.  Gave it a few tests with it off and on and same results.</td></tr></table> <br />Something you could try is to create a multi-step macro so when you open a chat window:<br />Step 1 Opens Notepad<br />Step 2 Pauses for X seconds to allow you to dictate text<br />Step 3 Copies text dictated<br />Step 4 Closes Notepad (should take you back to cursor in chat window<br />Step 5 Paste (Ctrl + v)<br /><br />If you have programming skills you can do this using WSRMacros. The WSRToolkit allows for multi-step macros.<br /><br />Marty]]>
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   <pubDate>Sat, 12 Mar 2016 07:41:10 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question : Well unfortunately that check...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1663.html#1663</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 11/Mar/2016 at 5:03pm<br /><br />Well unfortunately that check mark was already on when I got home.&nbsp; Gave it a few tests with it off and on and same results. &nbsp;]]>
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   <pubDate>Fri, 11 Mar 2016 17:03:32 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question : Thank you. I do always have WSR...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1662.html#1662</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 11/Mar/2016 at 2:02pm<br /><br />Thank you.&nbsp; I do always have WSR running first, I have it run on bootup so that part is covered.&nbsp; For a few days now I have been trying to run Google searches on this trying to find any either work arounds or even other people posting about the same questions.&nbsp; I guess it just isn't something that a lot of people have tried to configure.&nbsp; This is the first time I've come across the term TSF.<br><br>When I get home from work tonight I shall certain give this a try, thank you again for the suggestion.&nbsp; :)<br>]]>
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   <pubDate>Fri, 11 Mar 2016 14:02:54 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question : In order for dictation to work...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1661.html#1661</link>
   <description>
    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1">mmarkoe_admin</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 11/Mar/2016 at 1:17pm<br /><br />In order for dictation to work the dictation window must be TSF compliant. TSF stands for text services frameworks. It seems apparent that the chat window in these games is not standard. There are two things you can try. First, always make sure to start WSR, windows speech recognition, before any software you wish to dictate within. The other thing you can try is enabling the dictation scratchpad. Do this by right clicking on the microphone icon in the Speech Bar, then select Options and then make sure there's a checkmark next to the Enable dictation scratchpad.<br />Marty]]>
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   <pubDate>Fri, 11 Mar 2016 13:17:21 +0000</pubDate>
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   <title><![CDATA[Speech recognition functionality in games question :           So I&#226;&#8364;&#8482;ve recently...]]></title>
   <link>https://www.msspeech-forum.com/speech-recognition-functionality-in-games-question_topic363_post1660.html#1660</link>
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    <![CDATA[<strong>Author:</strong> <a href="https://www.msspeech-forum.com/member_profile.asp?PF=1960">Sanjiyan</a><br /><strong>Subject:</strong> 363<br /><strong>Posted:</strong> 11/Mar/2016 at 10:21am<br /><br /><!--if gte mso 9> <o:OfficeSettings>  <o:AllowPNG/> </o:OfficeSettings><!--><p ="Ms&#111;normal">So I’ve recently decided to try and see if I could get WSRto work in online games for the chat windows.<span style="mso-spacerun:yes">&nbsp;</span>I just set it up a few days ago, running on Windows 7 and also installedthe Macro pack as well.<span style="mso-spacerun:yes">&nbsp; </span>In windows itappears to work just fine.<span style="mso-spacerun:yes">&nbsp; </span>I read it afew pages from the current book (Wheel of Time series) I'm reading to see howit works and it did quite well.<span style="mso-spacerun:yes">&nbsp; </span>So atthe end of this month I will be getting an Oculus Rift, and figured that whilewearing it typing in game chat windows would make that a lot easier.<span style="mso-spacerun:yes">&nbsp; </span>Thought I would try and get things setupbefore it arrives.<span style="mso-spacerun:yes">&nbsp; </span>I have no issuestyping when I can’t see the keyboard, however the initial orientation offinding the keyboard while effectively blind could be a bit off.<span style="mso-spacerun:yes">&nbsp; </span>So I figured this would make things moreeffective.<span style="mso-spacerun:yes">&nbsp; </span>And it does work a littlebit.</p><p ="Ms&#111;normal">I’ve tried 2 games so far (WoW and FFXIV) and they do havesame problem, as well as the Steam chat window too.<span style="mso-spacerun:yes">&nbsp; </span>Once I am in the game WSR still listens to meand I can give it commands and it will follow them.<span style="mso-spacerun:yes">&nbsp; </span>Like I can say “Open Notepad” and it will tabout of the game and open a Notepad window.<span style="mso-spacerun:yes">&nbsp;</span>Using the macro tool I can say something like “Action Raise” and it willcast my resurrection spell on my target too.<span style="mso-spacerun:yes">&nbsp;</span>This was not my intended function, but it is something I think I caneventually get some use out of, so that’s neat. So commands work fine, howeverit will not take speech dictation at all for some reason.</p><p ="Ms&#111;normal">When I say “enter” it presses enter which does active thechat window and I get a blinking cursor, which is normal.<span style="mso-spacerun:yes">&nbsp; </span>However if then I follow it up with somethinglike “Hello everyone” then the little WSR window just says “What was that?” asif I was trying to give it a command that it didn’t recognize.<span style="mso-spacerun:yes">&nbsp; </span>I can pre-program in macros to make cannedphrases if I want to, so I can do something like “enter Greeting #1 enter” andit will say “Hello everyone” in my guild chat.<span style="mso-spacerun:yes">&nbsp;</span>Again handy if there is something I have to type often, especially if itis long.<span style="mso-spacerun:yes">&nbsp; </span>But nowhere near what I washoping for.<span style="mso-spacerun:yes">&nbsp; </span>If I say “enter press hpress e press l press l press o enter” then it will do Hello in my guild chat, howeverthat is certainly not effective at all. </p><p ="Ms&#111;normal">I’ve looked around the settings, I’ve even tried running WSRas an administrator as I have had a few other programs that worked better whilein games if I did that with no effect.<span style="mso-spacerun:yes">&nbsp;</span>However I can find no way around this particular issue.<span style="mso-spacerun:yes">&nbsp; </span>Is there a way around this, or a cause that Ican work around.<span style="mso-spacerun:yes">&nbsp; </span>Are there any otherapplications that have this similar issue?<span style="mso-spacerun:yes">&nbsp;</span>After all I noticed that in the Steam chat it does the same thing andthat really isn’t any different than google chat (which works fine).</p><p ="Ms&#111;normal">Any tips or setting changes I can make I’ll certainly giveit a try.<span style="mso-spacerun:yes">&nbsp; </span>Thank you for anything thatmight be helpful.<span style="mso-spacerun:yes">&nbsp; </span>Also let me know ifthere is any other information I can provide.<span style="mso-spacerun:yes">&nbsp;</span>:)</p><p ="Ms&#111;normal">Shaun</p><!--if gte mso 9> <w:Word>  <w:View>Normal</w:View>  <w:Zoom>0</w:Zoom>  <w:TrackMoves/>  <w:Trackatting/>  <w:Punctuati&#111;nKerning/>  <w:ValidateAgainstSchemas/>  <w:SaveIfInvalid>false</w:SaveIfInvalid>  <w:IgnoreMixed>false</w:IgnoreMixed>  <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>  <w:D&#111;notPromoteQF/>  <w:LidThemeOther>EN-US</w:LidThemeOther>  <w:LidThemeAsian>X-NONE</w:LidThemeAsian>  <w:LidThemeComplex>X-NONE</w:LidThemeComplex>  <w:Compatibility>   <w:BreakWrappedTables/>   <w:SnapToGridInCell/>   <w:WrapTextWithPunct/>   <w:UseAsianBreakRules/>   <w:D&#111;ntGrowAutofit/>   <w:SplitPgBreakAndark/>   <w:EnableKerning/>   <w:D&#111;ntFlipMirrorIndents/>   <w:OverrideTableStyleHps/>  </w:Compatibility>  <m:mathPr>   <m:mathFont m:val="Cambria Math"/>   <m:brkBin m:val="before"/>   <m:brkBinSub m:val="&amp;#45;-"/>   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